1. Add an geo and camera
Inside geo1, there is an object. In this case, it's a testgeometry_pighead.
2. Add a CHOP network
Dive inside the chopnet, then add Get World Space, Object(Import), and Lookat nodes.
Get World Space
Add the path of camera in Object.
Object(Import)
Add the path of geo in Target Object.
3. Camera
Go back to obj level. For the parameter of Camera network, check Enable Constrains, and then add the path of chopnet.